Fighter Status
Campaign
PvP Arena
Challenge cards left on defense by other players.
Fighter Status
Challenge cards left on defense by other players.
Strike — STR-based damage. Crits ignite (Burn). Halved by Guard. Cost: 4 stamina
Guard — Block 60% of strikes. Stunned by Abilities. Cost: 1 stamina
Ability — Class power. Costs 2 charges. Stuns guards. Cost: 5 stamina, 2-round cooldown
Heal — END-based recovery. Halved by Strike, blocked by Ability. Cost: 2 stamina, 1-round cooldown
Counter — Reflect 50% of strike damage. Punished by Ability. Cost: 4 stamina, 1-round cooldown
Strike beats Heal & Ability. Guard beats Strike. Ability beats Guard & Counter. Counter reflects Strike. Heal beats nothing (pure recovery).
Every move costs stamina. Pool: 12 + END/10. Regenerates each round. Below 3 stamina = exhaustion (5% HP burn per round). Manage your resources or get punished late-fight.
Flurry — Strike × 3 = +30% damage. Riposte — Guard → Counter = forced reflect. Empowered — Heal → Ability = +50% ability damage.
Watch for the amber glow on move buttons when a combo is ready.
Aggressive — +25% damage, take 20% more, +1 stamina cost, +15% crit. Defensive — -20% damage, Guard 80%, Heal +30%, -1 stamina cost. Balanced — default, no switch cost. Switching costs 2 stamina. Bosses shift stances as HP drops.
Fire > Earth > Arcane > Shadow > Fire. Chaos is neutral. Strong matchup: +25% damage. Weak: -25%. Each element has a passive (Fire: Ignite, Earth: DR, Arcane: +1 charge, Shadow: dodge, Chaos: random element each round).
STR — Strike power. 60+: pierces guard. 80+: +25% crit dmg.
AGI — Speed + charge. 60+: act first, -1 stamina cost. 80+: 15% dodge.
INT — Ability power. 60+: costs 1 charge, -1 ability stamina. 80+: +30% ability dmg.
END — HP + heal + stamina pool. 60+: heal grants DR. 80+: auto-heal 5/round.
LCK — Crit chance. 50+: +10%. 70+: crits deal 2x. Crits refund 1 stamina.
Berserker (STR+LCK) — Crit damage dealer.
Tank (END+AGI) — Outlast everything.
Mage (INT+AGI) — Fast ability spam.
Assassin (AGI+STR) — Speed kills.
Gambler (LCK+INT) — High risk, high reward.
Each boss has a weakness stat and an element. Match them for bonus damage. Check the icon in Campaign.