A high-performance rendering pipeline designed for glitch-textured overlays and dynamic grid-based UI effects. Used across Nova diagnostics, the Awareness Dashboard, and future tools in the Ambient Pixels system.
Project Overview
Development Log
- 2025-04-12
- ✅ Initial project stub created
- ✅ Integrated with Nova HUD
- ✅ Supports
grid-row
/grid-cell
dynamic scaling - 🧪 Testing performance with real-time diagnostic overlays
- 2025-04-10
- 🧠 Concept finalized after successful prototype with Nova’s system pulse maps
- 🎨 Designed glitch-inspired texture palette
- ⚡ First round of canvas render tests completed