Figma Fleet Onboarding
UX Design

Figma Fleet – Onboarding Toolkit

Contract design work for Microsoft's Xbox Support — a Figma-based UX training toolkit

Project Overview

As a contract visual designer for Microsoft, I was tasked with building a clear, visually guided onboarding toolkit for Xbox Support team members learning Figma. This project—internally nicknamed “Figma Fleet”—focused on practical UX onboarding using annotated screenshots, shortcut overlays, and structured flows within a shared Figma workspace.

The toolkit empowers support leads and content creators to understand frame hierarchy, edit flows, and contribute lightweight updates to shared files. It blends system clarity with just enough visual charm to keep engagement high.

Behind the Scenes

This project required a blend of visual clarity and tool fluency. I began by mapping the most common questions Xbox Support teams asked about Figma—from file access to layer control. I then staged a multi-screen walkthrough, capturing each phase with annotation layers and a consistent visual style.

Inline structure referenceThe process also included creating a keyboard overlay system to teach shortcuts visually, helping speed up team fluency in live-edit scenarios.

Tools & Techniques

Results & Impact

10+

Annotated walkthroughs created

12

Team members trained

40%

Faster onboarding time

Key Learnings

Visual Learning First

Figma adoption is faster when examples are practical, repeatable, and visual.

Component Discipline

Even small teams benefit from shared structure and consistent naming.

Support-Centric Design

Design training should reflect the real tools and constraints of the team.

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