South of Midnight
Xbox Support

South of Midnight Support Pages

Producer role supporting South of Midnight with immersive, accessible help center content

Project Overview

As a content producer at Xbox, I partnered with Compulsion Games and cross-discipline teams to launch the support experience for South of Midnight. This included building a dynamic, fully localized Help Center aligned with the game’s unique tone—interweaving accessibility, folklore, and functional clarity.

I crafted structured content tailored for console and PC users, helped prepare the site for localization across 40+ languages, and oversaw creative asset flow, UI reviews, and accessibility checks. I worked closely with PMs and designers to bring this support hub to life, and helped define scalable templates to support future titles.

Behind the Scenes

My contributions included shaping and deploying the in-game issue reporting form—covering South of Midnight, We Happy Few, and Contrast. These forms were designed for accessibility, scalability, and secure handling across platforms. I collaborated with developers and QA to test submission workflows, supported compliance reviews, and ensured localization readiness for all help center modules.

I also managed the screenshot asset pipeline—capturing, editing, tagging, and optimizing images for narrative clarity and SEO alignment. Every detail mattered, from alt text accuracy to platform-specific content visibility.

South of Midnight Support Form – User Issue Reporting

Player issue reporting form

Tools & Technologies

Xbox CMS Azure DevOps Localization Tools Adobe Creative Suite Security Compliance Responsive Design Game-specific Knowledge Bases Screenshot Capture QC Compliance

Results & Impact

40+

Languages supported

100%

WCAG 2.1 AA compliant

0

Critical issues at launch

Key Achievements:

  • Launched support for South of Midnight ahead of schedule, aligning with game's reveal
  • Reduced support ticket volume by 30% through intuitive content organization
  • Achieved 100% compliance with Xbox accessibility standards (WCAG 2.1 AA)
  • Established reusable templates for future Compulsion Games titles
  • Streamlined asset pipeline, reducing update deployment time by 40%

Key Learnings

Cultural Sensitivity in Support Content

Bringing Southern Gothic themes into a support setting required nuance—balancing technical clarity with thematic voice.

Reusable Frameworks for Multi-IP Studios

Creating scalable systems allowed Compulsion’s legacy titles to share a submission and help framework with South of Midnight.

Accessibility from the Ground Up

From page templates to game option callouts, accessibility wasn’t retrofitted—it was foundational.

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