Managed live publishing and platform upkeep for support.xbox.com, delivering help content and notifications across web, console, mobile apps, and desktop clients. Built the Xbox refund support experience, maintained Instant Answer search logic, and automated content scrubs and asset validation with PowerShell and C# through Azure DevOps. Led the migration from the legacy Compass CMS to Campsite.
Chad Martin.
I’m a content producer who builds the systems that produce content, at global scale. Across 18 years for Xbox, I went from hand-coding Xbox.com splash pages in 2008, to content readiness for the Xbox One global launch, to producing the weekly merchandising that ships to the Xbox Desktop and Mobile apps across 100+ locales today. That path took me from producing content to engineering how it gets produced: deep fluency in publishing pipelines, CMS platforms, and localization at scale, paired with the JavaScript and Node.js skills to automate what shouldn’t be manual and the AI workflow skills to scale what’s left.
Ten projects, one throughline.
Designed and shipped an internal tooling suite that automates Xbox Store creative production and localization. The Content Packager, a Node.js engine and zero-dependency web app, transformed weekly merchandising campaigns into upload-ready packages for two CMSs across five storefront surfaces and up to 122 locales, reshaping dozens of campaigns into hundreds of localized slots in seconds, with a human sign-off gate on everything that ships. Paired it with a browser-based tile editor and a readiness and QC dashboard that flags mismatches before publishing.
Built an internal prompt-engineering toolkit that scaled localized content creation across 22 AI models. Designed prompt chains, guardrails, and the C.R.E.A.T.E. method to generate hub pages, error codes, and localized copy at speed, cutting publishing from a day to about 20 minutes across all locales.
Built a Power BI audit platform from scratch that replaced manual content audits with a weekly-refreshed dashboard. It merged Compass and CXT exports through advanced Excel logic and Power Query to track 7,490 published assets, index over 500,000 links, and monitor 71,000+ Contact Us modules across 75 locales, flagging cloud-error risks early.
Produced the animated case study for the Xbox Support App, an on-console support experience reaching over 30 million users a month. It featured QR article sharing, an in-game overlay, real-time service status, and AI-powered search, built on React Native and Azure, and narrated with a custom Azure AI voice.
Built and launched the Xbox Support pages for both Hellblade titles simultaneously, reaching over a million monthly users in 40+ languages and cutting support tickets by 35 percent. Also produced the animated Help Center showcase, narrated by a custom Azure AI voice, which lifted Help Center awareness by 85 percent.
Led support delivery for the Gears franchise, building a unified modular content framework that cut duplication and localization cost. A streamlined pipeline reduced localization turnaround by 60 percent and dropped critical-update deployment from three days to under 12 hours across 40+ languages.
Shipped the Xbox Support experience for Compulsion Games' South of Midnight, launched ahead of schedule with zero critical issues and full WCAG 2.1 AA compliance in 40+ languages. Built reusable templates that now serve other Compulsion titles.
Managed the migration of support content for 12+ casual game titles from Zendesk to Xbox Support. Ran both content systems in parallel with redirects, trained the support teams, and sunset the legacy site with zero downtime and full accessibility compliance.
Built a visual-first Figma onboarding toolkit for the Xbox Support content team. Annotated walkthroughs, component systems, and a keyboard-shortcut overlay trained 12 team members and cut onboarding time by 40 percent.
Nearly three decades, five chapters.
Producer, Xbox Store, Microsoft.
Produce and publish weekly promotional content for the Xbox Desktop and Mobile apps, high-visibility storefront surfaces within Microsoft’s 500M+ player gaming ecosystem. Deliver localized, campaign-ready creative for major game launches, sales events, and seasonal beats across 100+ locales in every Xbox market worldwide.
Built an internal tooling suite that automates Xbox Store creative production and localization. Designed and shipped the Content Packager, a Node.js engine and zero-dependency web app that transforms weekly merchandising campaigns into upload-ready packages for two CMSs across five storefront surfaces and up to 122 locales, reshaping dozens of campaigns into hundreds of localized slots in seconds with a human sign-off gate on everything that ships. Rounded out the suite with a browser-based editor for authoring and previewing localized store tiles, plus a readiness and QC dashboard that flags mismatches before publishing.
Produce and animate developer tutorial videos for ID@Xbox, published on official Xbox channels, guiding studio partners through onboarding, tooling, and publishing workflows.
Own the storefront production calendar and the publishing platforms I ship to, and introduced new production processes that changed how the team plans and delivers.
Push the team’s adoption of AI by building working tools first, then letting the results make the case, an initiative-first approach leadership recognizes for pushing the boundaries of production.
Producer, Xbox, Microsoft.
Microsoft Impact Award recipient for leadership in CMS migration and support platform innovation.
Built and optimized Xbox support content across web, console, desktop, and mobile, reaching millions of players in 40+ languages. Led the end-to-end migration from Zendesk to Campsite CMS, delivering 100% content accuracy with zero downtime.
Led AI initiatives through the Copilot Playground, using prompt engineering to scale and automate localized content creation and review. Integrated AI tools and custom agents into daily workflows, and supported leadership in bringing AI-driven improvements to the Xbox Support ecosystem.
Shipped multiplatform help hubs for major studio titles, ensuring seamless global launches with consistent, localized support. Designed and published user flows for refunds and in-console game billboards. Produced animated videos to showcase team projects and strengthen internal training.
Built Power BI dashboards and tooling pipelines that improved content visibility, reporting, and performance insights. Facilitated cross-functional workshops on support strategy, tooling, and UX, and built a hands-on Figma onboarding toolkit that trained 12 teammates and cut onboarding time by 40 percent.
Xbox console & web producer, Xbox (Microsoft)
Maintained and published content for Xbox.com and Xbox console platforms using proprietary CMS tools. Delivered support materials: troubleshooters, product pages, and game-specific help, directly to the console UI.
Produced promotional Game Billboards: full-screen interactive panels spotlighting games, features, service updates. Contributed content to support.xbox.com, optimized assets, performed QA for global launches.
Collaborated across internal and international teams to ship high-visibility support and promotional content across multiple product lifecycles, including the Xbox One launch.
Web producer, Xbox (Microsoft)
Produced and published content for Xbox.com, one of Microsoft’s most-visited consumer sites, including splash pages, game hubs, global release campaigns. Built responsive, production-ready web pages from Photoshop mockups using hand-coded HTML and CSS.
Supported internal Microsoft teams by designing SharePoint sites and communication templates, delivering content and tools to over 25,000 employees worldwide. Managed high-visibility content for millions of monthly users while maintaining brand and technical standards.
Additional roles.
Web Producer, Media Supervisor, Graphic Designer, Content Technician. Responsibilities spanned metadata tagging, CMS publishing, CD archive management, digital delivery, QA, and team training across media and tech companies.
Six disciplines, one toolkit.
Design & visual
- Graphic design
- Web design
- UX / UI
- Brand development
- Prototyping
- Creative direction
- Typography
- Color theory
Video & motion
- Adobe After Effects
- 2D animation
- Video editing
- Character design
- Audio mixing & mastering
- Video production
Web development
- HTML5 / CSS3 / JavaScript
- Node.js
- XML / ASMX
- SharePoint
- CMS development
- QA & debugging
- Responsive design
Data & analytics
- Advanced Excel formulas
- Power Query
- Power BI dashboards
- Data modeling & visualization
- Power Pivot
- Power Automate
AI & automation
- AI prompt design
- JavaScript automation
- Zero-dependency web apps
- Content packaging pipelines
- Editorial automation
- Image AI generation
- Voice AI generation
- Metadata systems
- Data pipelines
- Azure DevOps
- GitHub / Azure pipelines
Leadership & strategy
- Content strategy
- Localization
- Cross-functional leadership
- Accessibility (WCAG 2.1 AA)
- QA processes
- Team mentorship
Two awards, one ongoing story.
Microsoft Impact Award: UX & platform innovation
February 2024
Awarded for leadership in the Compass-to-Campsite CMS migration powering Xbox Support, modernizing the editorial pipeline and improving global publishing efficiency.
Recognized for:
- Transformational platform migration affecting millions of users.
- Significant improvements in content localization and publishing workflows.
- Cross-organization collaboration and innovation.
- Executive recognition signed by Microsoft CEO Satya Nadella.
Hanson Consulting Group: Superhero Award
December 2022
Recognized for excellence in leadership, collaboration, and creative problem solving within Xbox Support content production pipelines.
Named after Hanson’s motto:
- Geeks
- Nerds
- Geniuses
- Superheroes
“We’re here to save the day.”
Two schools, one foundation.
Art Institute of Seattle
Associate of Applied Arts, Video Production
1995 – 1997
“Creative roots and technical storytelling began here.”
University of Alaska Fairbanks
Broadcast Journalism
1993 – 1995